![]() The Presets button allows you to quickly set the font sizes that are most suitable for a given virtual screen resolution: It is recommended to enable this setting when using virtual screen resolutions of more than 240x320 pixels. If the Scaled Pixel Sizes check box is selected, the specified dimensions will be adjusted by Android to provide the same visible text size on screens with different resolutions. Here you can set the sizes of small, medium and large fonts that will be used by the Games. You can also disable the button overlay, as they are not needed.Ī.No, because It's almost impossible, JL-Mod doesn't emulate hardware, so it can't save the CPU/RAM state. Hardware acceleration (Surface) - Available since Android 6.0+ uses the interface that is usually used for video outputĪ.When game running is too fast, it allows you to reduce fps for a comfortable game, for example Rayman 3 128x128 run 250+fps.Ī.Used in games with touch controls, for example 640x360 / 800x480 resolution games. Hardware acceleration (window) - Outputs a frame in a way that is used for buttons, lists, progress bars and other UIĤ. Hardware acceleration (OpenGL ES) - The mode uses OpenGL ES 2.0 directly - this can be more profitable if the device does not supports newer versionsģ. ![]() Software - Used by CPU to output 2D and 3D graphicsĢ. Mode The graphics mode only affects the final scaling of the frame and the way it is delivered to the screenġ. Select in the game settings and also specify any resolution, specify any for 3D and touch games, since they often have auto-scale, supports 4k.Ī.Choosing a background color under the main game.Ī.Image scale from the specified resolution.Ī.Changes screen orientation: Landscape, Portrait, AutoĪ.This function increases the quality of the game, but may also decrease the performance. – Enable display of screenshot button, side menuĪ. Some shaders have settings - when you select one, an icon will appear next to the name, when you click on it, a window with settings will open A small collection of compatible shaders can be found Here Original Supports the same shader format as PPSSPP To use, you need to put them in the shaders folder in the working directory of the emulator, then in the game profile, select the graphics output mode: Hardware acceleration (OpenGL ES) and select the desired shader. In addition, shaders can have customizable parameters, if there are such an icon for accessing them will be displayed on the far right side and opposite the name of the selected shader. Shaders can significantly alter the game, but also reduce performance. Shaders are GPU microprograms that affect the game in one way or another in order to improve it or replicate the visual features of some on-screen devices, such as displays on portable consoles or old tube TVs. → Using shaders (image post-processing filters)
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